
Sarah Norbulk
Annihilate. Dara Cothrom
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Posted - 2009.03.25 12:21:00 -
[1]
Originally by: Samiloth Justinian
Originally by: Alex Harumichi
That said: many of our Falcon pilots actually tend to use mostly multispecs, if they don't know what they are facing. One of them (who is a researcher in real life and good with statistical math) did the maths on that and came to the conclusion that only-or-mostly multispecs is the way to go (unless you know what you are facing).
... so ECM pilots do have the "affects everyone" option, and the maths say it's often also a very good choice.
I canĘt agree with that math. It is not only a matter of strength, but also range. With racials I get a range of 213+38 (240 targeting range with 1 SB), with a multi I get 142+25. At 167 km range the majority of the enemy BS fleet + support snipers can shoot me down if they want to, and since people actually want to shoot falcons down (I always want that when I face them), they will take the chance when they get it.
Originally by: Alex Harumichi
(naturally you choose racials if you know the enemy fleet, that's a different matter)
Well, it is often a good bet that all races are involved in a fleet (Amarr more then the rest), and it never hurt to have extra Caldari jamming power to deal with those ECM loving bastards.
The thing with this thread is that the posters are talking about different kind of fights. I think that those who believe the falcon is balanced are talking about 0.0 fleet battles, some even about small 0.0 battles. Those who like the nerf are probably those who are working in small gangs (less then a dozen) often in low sec. From a fleet perspective, the prospect of being within shooting range of 200+ BS when entering fighting range for a falcon is just not a useful feature for the ship, because those who notice the falcon popping up on the overview will lock and fire.
I think that this nerf will basically make the falcon useless in fleet battles, but it may still have a role to fill in gang fights, most likely in a more balanced way.
Originally by: Alex Harumichi
Added: Samiloth, thanks for a reasoned reply, amidst all this shouting and screaming it's very welcome. 
ItĘs good to read that my posting was taken as it was intended :)
You, sir, are a gentleman and a scholar. Having fought in both large scale fleet engagements and small roams that what is balanced for one, can be quite broken for another. In moderate sized sniper fleets the Falcon is a reasonable asset and is not horribly overpowered. It's counterable and easily killed. However, I prefer small gangs, and if me and 2-3 mates go for a little roam through lowsec Falcons become a major issue. With only 3-4 pilots in a gang any member fit specifically for anti-falcon is a significant loss to the rest of the group, as sniper BS don't do good DPS and most lowsec fights take place within point range(24km). This leaves the only viable counter as a Falcon of our own as that will not be wasted if there is no other Falcon. However, this leads to boring one sided fights as well if the other side doesn't have a Falcon.
I think the new Falcon could be good fun for small gang or solo work if CCP does it right. It would need more DPS. I think a 40m3 drone bay and an extra launcher with a RoF bonus would do the trick. Fit MWD, point, 2x LSE, and 3 multispecs in mids. You're only gonna jam one target, but the other recons can only incapacitate one target at a time, too, so you gotta deal with it. You'll still have EWar range advantage over the other recons. My two cents as a primarily lowsec PvPer, feel free to flame. :P |